Changelog for WotL v.0.01b

Heroes and hero abilities:
-Added Troll berserk
-Sea giant removed
-Damned rider removed
-Reduced HP per str point from 18 to 15,AS per agi from 0.03 to original (0.02) and armor per agi point from 0.08 to 0.1
-Blade master (Chaos):
   -Increased armor from 0 to 2
   -Changed 2nd (Counterattack) damage from 15/25/35/45/55 to 15/30/45/60/75 and AOE from 300 to 250
   -Changed ultimate (Cutting) damage from 100/150/200/250/300 to 150/200/250/300/350, additional damage from 150 to 200, stun duration from 2.5 to 1/2/3/4/5 and manacost from 180/210/240/270/300 to 180/250/320/390/460
-Orcish bull:
   -Changed 2nd (High endurance) HP regen from 10/20/30/40/50(%/sec) to 2/4/6/8/10(points/sec)
   -Changed armor from -1 to 0
-Lord of vampires:
   -Increased 4th (True form) critical hit from 2 to 2/2.25/2.5/2.75/3
-High necromancer:
   -changed 1st (Shadow sphere) damage from 60/120/180/240/300 to 100/200/300/400/500 and now it's instant (no missile)
   -Reworked second (Dark absorption) (see below)
   -Removed magic attack from 3rd (Spirit form)
   -Changed 3rd (Spirit form) from 4/5/6/7/8 to 3/4.25/5.50/6.75/8
   -Reworked ultimate (Mass shadow conversion)
-Elusive hunter:
   -Reduced agi per lvl from 3.5 to 3.3
-Homunculus:
   -Changed base damage from 0 to 4
-Mountain king:
   -Reduced MS when in 2nd (Transformation) form from 180 to 150
-Sorcerer of destruction:
   -Increased base HP and MP by 100
-Archer of the winds:
   -Increased defence from 1 to 2
-Dark assasin:
   -Removed 3rd (Weapon of assasin) initial damage

Triggers:
-Map is now both 1.23 and 1.24 compatible (didn't check other versions)
-Now only heroes can "awaken" neutrals
-Fixed bug when neutrals appeared two times
-Replaced wait actions in creep and neutral systems to timers
-Highly optimized neutral and creep spawn systems
-Optimized hero respawn system (still don't know if I've fixed the bug when heroes don't respawn)

Special effects, animations, icons, tooltips, terrain, models:
-Lord of vampires:
   -Changed 4th (True form) icon
   -Changed name to "Vampire lord"
   -Changed skin to original
   -Changed 2nd (Vampire bats) bats' scaling from 0.35 to 0.45 (bats are now bigger)
-High necromancer:
   -Renamed 1st from "Shadow sphere" to "Shadow Link" and added lightning effect instead of missile
-Tide baron:
   -Changed 3rd (Mighty trident) icon
-Troll shaman:
   -Changed 1st (Forked lightning) icon
   -Changed model of lightning when attacking on the weapon of shaman
-Dark assasin:
   -Remade 4th (Permanent invisibility) icon
-Orcish bull:
   -Changed model of hero
-Changed terrain a bit at region of runes
-Changed Chaos Horde's altar model
-Added effect of portal when there are no neutrals in the camp




Reworked/changed abilities:
-High necromancer:
   Old ability: Dark absorption
      Kali'araj damages all enemies in target area, as well as absorbs wisdom from enemy heroes.
      Damage:50/100/150/200/250
      Wisdom absorbed:4/5/6/7/8
      AOE:400
      Duration:15
      Manacost:100/115/130/145/160
      Cooldown:20
   New ability: Dark blast
      Kali' araj performs dark explosion, which deals damage and curses all enemies in target area.Cursed enamies has chance to miss on an attack.
      Damage:70/140/210/280/350
      Miss chance(%):10/20/30/40/50
      AOE:250
      Duration:6
      Manacost:125/150/175/200/225
      Cooldown:18
   Old ability: Mass shadow conversion
      There is no need to describe this ability because it didn't work as it should have.
   New ability: Nether roots
      Undead hand from the nether entagle Kali'araj's nearby enemies, immobilizing them and dealing damage every second.
      Damage/sec:100
      AOE:250
      Duration:2/3.25/4.5/5.75/7
      Manacost:245/295/345/395/445
      Cooldown:160



Other:
-Added Rune system
-Changed gold gain from DAMAGE/2 to DAMAGE
-Now creeps don't move to center of 1 of 3 corridors, they move forward until they reach center of 1 of 3 corridors. As a result they hit each other while moving
-Reduced Anubis's armor from 25 to 5
-Changed Nerubian Slayer's (Neutral unit) HP from 280 to 320
-Changed priests' (all races) attack from magic to spells
-Changed neutral and creep upgrade HP bonus from 25 to 15 and removed AS increase from bandits (neutrals)
-Day/night time is now stopped until game starts
-Reworked attack/armor types:
   -Heroes: deal 90% damage to Anubis, 95% to heroes, 100% to other
   -Creeps: deal 50% damage to heroes and 80% to Anubis
   -Neutrals: deal 50% to all
   -Anubis: deal 100% to all
-CRAZYRUSSIAN added to special thanks
-Changed positions of some heroes in altars
-Removed display of shops on minimap (because of uselessness)